Week 1 - Animation Research for Iron Brawlers
A Frame-By-Frame Comparison of Jab Attacks in Super Smash Bros. Ultimate Week one of our six-month game project has come and gone and we are busy building our prototype for Iron Brawlers. I've never built a fighting game and I've never made animations that meet the precise requirements of a fighting game. So this first week, I spent a lot of my time breaking down other titles in the genre, looking closely at the way the talented animators implement the 12 principles of Animation, and some times, break those rules. We're making a platform arena fighter, so it's only natural that we play a lot of Super Smash Bros. (oh no, how will I ever..) and take the time to learn what makes the game feel so damn good to play. For this blog post, I thought I'd share some of my research into Smash's animations, breaking down an attack frame-by-frame. I'll be using comparisons like these as a reference point while building my own animations for Iron Brawlers. The goal her...